Weapon Use: Increase max Weapon ATK by a percentage based on level. Int is a main stat for Dragon Blaze mage, so it is a decent passive to have. Intelligence Increase: Increase Int by a percentage based on level. Although this skill sounds like it adds alot of damage, you are better off putting 1 point into as a final build. It boosts damage of Flame Burst and Meteor Invocation. Transforms surrounding enemies into lambs for 16.6 sec (30% chance)įire Seal: Detonates fire seal on an enemy. Ultimate: Inflict 551% damage, transforms into a lamb and decreases DEF by 65%. The cursed enemy cannot attack and they suffer a decrease in defense. Skill 3: Salamander’s Curse: The debuff skill that turns enemies into sheep or lambs while dealing minor damage. Ultimate: Inflict 653% damage on all enemies. With great gears, your powerful spell can quickly wipe out entire enemy team. You should generally use it for end game setups. Skill 2: Meteor Invocation: The AoE damage skill of the mage class. The first of the skill points that you should add as you move through Normal and Hero mode. Skill 1: Flame Burst: The single damage skill of the mage class. They shine late game but is a little weak early. Since getting a good priest is mostly RNG, this is the build I recommend. Damage dealt increases with Critical Hits. Maximize Chance – Never miss a hard-earned opportunity. Increases Critical Rate and ACC as the skill level rises. Piercing Gaze – Achieves sight that doesn’t miss a thing. Deals additional damage for all attacks.īloodthirsty Blade – The Rogue’s ATK damage will partially convert to HP. Perfect Attack – Develops the ability to deliver impeccable attacks. CRIT Rate +26, CRIT DMG +69, DEF Pen +17. Ultimate: Vanish (safe from single target attacks). Critical Rate and DEF Penetration increases while in Vanish state. Skill 3: Vanish – Blends in with the outside world to hide. Ultimate: ATK Speed +171, ATK +80% for combo hits. Skill 2: Dance of Death – Unleashes Vigor that was accumulated through normal attacks and Hidden Blades. Life Steal (immune to dispel) for 13 seconds (80% damage over time). Ultimate: Inflicts 1537% damage and disable skills (immune to dispel) for 10 seconds. The enemy will be unable to use skills temporarily. Skill 1: Hidden Blades – Dashes towards the enemy like lightning to unveil Hidden Blades. He cannot wear a shield but he can wield 2 swords or daggers. If you like to see big criticals and high damage, pick this guy. Rogue – Your standard melee single DPS character. Just keep adding skills until you get to the recommended number of points below. Intensified Rage – Focus Rage on attacks. Increases party’s ATK and DEF during battle. Increases DEF.įighting Spirit – Shares Vigor with other party members. Physical Strength – Strengthens body through diligent training. The weapon’s ATK stats increase as the skill level rises. Sword Training – Upgrades skills involving swords. Decreases self’s damage received by 38% entire party damage received by 8%. Increases Rage by 200% when hit by normal attacks. Decreases Rage level and damage received. Skill 3: Solitary Battle – Releases Vigor and taunts. Decreases EVA by 50% and stuns for 12 seconds. Skill 2: Shield Strike – Uses the shield to deliver a fatal blow to the enemy. Decrease enemy’s DEF by 33% for 20 seconds. Ultimate – Inflicts 653% additional damage. The ATK of Rage Rush is proportional to the Rage used. Skil 1: Rage Rush – Uses Rage to launch a powerful attack. Note: "Oath" auras will continue to affect the party, depending on the selected Oath upon invocation.How To Loot a Desert Pyramid in Minecraft Warrior Skills and Build Recommendation The Incanter Character was not avaible when Characters could equip Keys. Report to the admins immediately if you have different test results. On the other hand, passives such as Mikaela's "Tranquility" will not be adopted. This allows active auras such as the Paladin Character's "Oath" active to lend its full effect as well. If the passives does not require the unit to fulfill a condition, it can ususally be adopted. The general rule is that passives can be adopted which are auras and/or stat influential. However, now all following ally passives are designed to suit this mechanic. It is worth to mention that this mechanic was not initially intended by the gameplay but resulted from a bug. The following tables will show which units are able to lend their passive.
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